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Devlog
Ace of Rope is part of the Games Against War bundle
December 15, 2022
by
cagibidev
This post is mostly for people who didn't already get the full game by other means, but even if you bought it you can still support the bundle in question! Since a few days ago, Ace of Rope is part of...
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Ace of Rope is available on gotm.io as well
August 13, 2022
by
cagibidev
1
I just uploaded the latest version of Ace of Rope on gotm.io, a platform hosting web games made in Godot. It's right here: https://gotm.io/cagibi/ace-of-rope/promo If you followed the project since th...
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Version 3.0.1: Splish Splash Again
July 02, 2022
by
cagibidev
Hi! It's been a bit more than a week since version 3.0 is out, and the first (very encouraging) feedback appeared… alongside some bug reports of course! So I'd like to thank every player for their h...
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Ace of Rope v3.0 is out!
June 22, 2022
by
cagibidev
It's high noon! (…Somewhere. I think.) The next chapters of Ace of Rope are now available. Because of the game's new length, it's now available for a fistful of dollars! But don't worry, a free demo...
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Announcing next chapters for Ace of Rope
June 15, 2022
by
cagibidev
Version 3.0 of Ace of Rope will bring major additions to the game: two new chapters, one with a unique gameplay, then a more traditional chapter. I still have to implement the last boss, make a decent...
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Web version 2.4.1 aka For a Fistful of Bug Fixes
June 24, 2021
by
cagibidev
Howdy how y'all doin pardners? Today I release upon your realm version 2.4.1 of the game, which brings several bug fixes encountered by one of the fabulous play-testers I am in contact with. This vers...
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Version 2.4.0 aka Don't Ask Ponies For Legal Advice
June 19, 2021
by
cagibidev
I had no idea about this devlog's title so I thought let's put some tips in it or something. Here is a substantial update that is still compatible with old save files (though the next is planned not t...
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Version 2.3.3 aka No Catastrophic Bug Has Been Found This Time
May 21, 2021
by
cagibidev
As the title says, the latest update only brings minor bugs and improvements. Notably, Godot's stretching feature gave me the opportunity to scale rendered pixels to the game's pixel art, thus reducin...
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Web version 2.3.2.1 aka "This town is too small for the two of us"
April 23, 2021
by
cagibidev
While reviewing my last Ludum Dare entry before entering the jam in a few hours, I came into contact with a rather embarrassing sight. There are two Judges that do not interact with you in any way, bl...
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Web version 2.3.2 aka "Rise and Fall of the Ominous Rectangle"
March 22, 2021
by
cagibidev
This update brings exciting new stuff, mainly bug fixes. Some of you may have noticed an ominous rectangle at the very beginning of the game. This isn't a 2001 Space Odyssey reference, this is a graph...
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Version 2.3.1 aka "Splish Splash, Sorry for the Crash"
February 12, 2021
by
cagibidev
Did you happen to get stuck before fighting the second boss? Did your save crash after exploding the mansion because I suck at refactoring code? Fear no more, for this is the 2.3.1 update! In addition...
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Version 2.3
January 28, 2021
by
cagibidev
Just released a new version that brings some polish, bug fixes, and a French localization because it is my primary language and it makes the game more accessible to my immediate community. Here is the...
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Ace of Rope's OST is now on SoundCloud
January 11, 2021
by
cagibidev
I have just uploaded all 17 musics to SoundCloud for you to enjoy: https://soundcloud.com/cagibidev/sets/ace-of-rope-ost You can still listen to them with the in-game piano, but they are in a lossy fo...
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Version 2.2.2 fixes the piano and other things
December 30, 2020
by
cagibidev
I just uploaded the latest release of Ace of Rope, just in time for 2021! Version 2.2.2 mainly fixes issues that have been discovered by various testers, with the addition of a new feature shown in th...
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Update on the puzzle at the entrance of Time Mansion
December 04, 2020
by
cagibidev
You may have noticed the version number has gone up: this is to fix one of the puzzles that was a bit confusing. And not the good type of confusing :P First, there are several technically correct poss...
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Ace of Rope is now a finished game!
December 01, 2020
by
cagibidev
Hi! As expected, I have just finished the game's final boss and ending, just in time for December! You will find your final dose of landscapes, challenge, and humor in this rather modern setting. Boar...
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Last level's construction has begun
November 11, 2020
by
cagibidev
Development of the game is getting faster than expected! The initial timeline was to finish the game by the end of the year, but this is now possible that I release a complete version in November. How...
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Ace of Rope 2.1 is out
October 30, 2020
by
cagibidev
Just in time for the Halloween weekend! This update includes a new zone to explore: the scary forest at the north of the village the previous demo ended in. Here are all the additions: - New enemy: th...
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Ludum Dare results
October 28, 2020
by
cagibidev
Ludum Dare #47 results just came out this morning! Let's break them down. For context, the previous compo had 1379 participants. The results for my game Lighthouse Keeper were as follows: 45th overall...
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Ace of Rope 2.0 is out
October 27, 2020
by
cagibidev
It's finally there! After weeks of development past the initial jam version, I'm happy to release the 2.0 version of my western action game with wacky rope physics, unusual weaponry and chunky pixels...
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Next stop: Halloween
October 15, 2020
by
cagibidev
What's unusual about this game — I mean, among my other jam games — is that development continues past the initial version. And it isn't mere polishing and bug fixing we're talking about (though t...
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Jam Postmortem: What now?
October 11, 2020
by
cagibidev
1
Last weekend, I participated in the Ludum Dare compo along with about 800 other devs. This postmortem is going to discuss the Good, the Bad and the Future of Ace of Rope. What went right The game was...
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