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Warhead Stroll

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Devlog

  • Warhead Stroll is on the Google Play Store as well!
    September 12, 2022 by cagibi
    Here: https://play.google.com/store/apps/details?id=org.cagibidev.warheadstroll It's been a while I wanted to dive into creating mobile games. Warhead Stroll has been sitting there for almost a year,... Continue reading
  • Warhead Stroll version 1.1
    November 15, 2021 by cagibi
    Changelog: Old Roger and the dog are slightly smaller, for cleaner pixel-art and so that the rest of the town doesn't look out of place Optimize sound effects Darken the misleading alley beyond the tr... Continue reading
  • Ludum Dare results: these curtains are really on fire
    October 24, 2021 by cagibi
    2
    The Ludum Dare compo is a game jam with more than 700 participants. Based on previous results, I expected to be in the top 100 for some of the categories, maybe even 15th for one of them. Turns out th... Continue reading
  • Warhead Stroll Postmortem
    October 08, 2021 by cagibi
    1
    Last weekend, I participated in the Ludum Dare #49 Compo, with "Unstable" as the theme. How it went I started by taking one of the ideas I noted during the theme voting final round. This time, I detai... Continue reading
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