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Warhead Stroll
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Devlog
Warhead Stroll is copyleft
September 20, 2023
by
cagibidev
Hi there! I'm sorry for the rant in the previous devlog of this game. It wasn't epic enough. And now to the news! I got approached (via my Play Store email) by someone working in HappyTube, which is a...
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Android Update
August 18, 2023
by
cagibidev
Dear person who has installed Warhead Stroll from the Google Play Store, (yes, you are the only one to have done so), thank you for doing that in the first place. The game will have a new and exciting...
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Warhead Stroll is on the Google Play Store as well!
September 12, 2022
by
cagibidev
Here: https://play.google.com/store/apps/details?id=org.cagibidev.warheadstroll It's been a while I wanted to dive into creating mobile games. Warhead Stroll has been sitting there for almost a year,...
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Warhead Stroll version 1.1
November 15, 2021
by
cagibidev
Changelog: Old Roger and the dog are slightly smaller, for cleaner pixel-art and so that the rest of the town doesn't look out of place Optimize sound effects Darken the misleading alley beyond the tr...
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Ludum Dare results: these curtains are really on fire
October 24, 2021
by
cagibidev
2
The Ludum Dare compo is a game jam with more than 700 participants. Based on previous results, I expected to be in the top 100 for some of the categories, maybe even 15th for one of them. Turns out th...
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Warhead Stroll Postmortem
October 08, 2021
by
cagibidev
1
Last weekend, I participated in the Ludum Dare #49 Compo, with "Unstable" as the theme. How it went I started by taking one of the ideas I noted during the theme voting final round. This time, I detai...
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