Independent MP Doctor Scaramouche has been called to the capital. But the rift deepens between the opinions of Ants and Grasshoppers, and a new bill is on the way… Will him and his new assistant take care of all that uproar in Bug Parliament?

Controls

  • Examination phase:
    • Click on examinable to interact
    • Hold click & drag to move view
    • Long-press to show all examinables
  • Bullet phase:
    • Click on pheromones to slash them before they exit the screen

History

This game was originally made for the Godot Wild Jam #53. Theme: Assembly Required. It got 3rd place out of 175 participants!

Wild cards used in this game: "Four color limit", and "Thermometer". I also tried to keep the game very small (the PCK file is about 360 KB zipped).

StatusReleased
PlatformsHTML5, Windows, Linux, Android
Rating
Rated 4.8 out of 5 stars
(6 total ratings)
Authorcagibidev
GenreAdventure
Made withGodot
Tags2D, Game Boy, Pixel Art, Point & Click, Retro, Short, Singleplayer, Story Rich

Download

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uproar05-android.apk 23 MB
uproar05-android.apk.idsig 197 kB
uproar05-win64.zip 12 MB
uproar05-x11.zip 13 MB

Development log

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Comments

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Brilliant concept, and both smartly and beautifully executed with nuance and wit. The thing is, I gave up after the 15th try with that bullet phase thing in the second Debate phase. I'd really like to be able to finish it, but I played this game for logic and story, and I was really put off by having to struggle through unnecessary "bullet-time" interruptions with a cursor I can't even see. You've done wonderful work, but if I wanted to play Burrito Bison, that's what I would have done.

(2 edits)

Thanks for playing. Can you be more specific about not being able to see the cursor? Is it completely invisible (which would be a bug, no pun intented) or too small/low-contrast in the context of bullet time?

I can add a custom, high-contrast, insect-themed cursor in the next version if that helps. Now that I think of it, I could also lower the threshold with each try.

(1 edit)

Well, I was playing full screen, and the cursor simply stayed as standard arrow icon. It was small and low contrast enough with the background that I found myself losing track of it quite a lot, so much that I had to pause to reacquire it, which invariably led to missing a few of the word bubbles. I frequently found that I'd moved the mouse off the screen, and so reactively jerked the cursor back and forth, which made it even harder to find the cursor again. I could probably have made it work if I'd kept trying, but it became more frustrating than fun, and that was enough to make me quit. I was far more interested in the actual ideas and logic than the bullet-game, so that was disappointing.

(1 edit)

Thanks for the details. I guess a custom (bigger) cursor seems like the solution (maybe a crosshair one in the bullet phase), I'll see what I can come up with.

Hi, I just published Uproar 0.5, with a new cursor (which is a little fly) and lowered difficulty after failing a phase.

Thanks again for the remarks!

(+1)

Woah, this is impressively good!

It captures the epicness of a good Ace Attorney episode, but on a background of political solidarity/anarchism.

Manages to slide in some cool dialogues despite the small scope.

Very cool

No kidding!

Thanks very much! ^^