Jam results, published OST, and more!
Results
The other week, the Godot Wild Jam #53 happened!
There were a lot more games than on my 1st Godot Wild Jam. Instead of 20-something games, there were 178 of them! And the results for Uproar were pretty good too!
Originality #2 (very very high score, I've probably stumbled on the right idea at the right time, I guess I have to continue it now)
Overall #3 (yay, bronze medal!)
Controls #4 (surprisingly well received, I had a lot of problems on that mini-game and other inputs)
Audio #5 (also surprising, considering the soundfont weight limitations)
Fun #8 (yay)
Accessibility #9 (the only problem was font readability, for some players)
Graphics #9 (impressive for a four-color theme!)
Theme #18 (it was "Assembly required", "Assembly" fits, though "required" less so)
Music
The OST is on youtube now! https://www.youtube.com/watch?v=KutFH_xZS60
There's also a bonus track near the end (a remix of the heated debate track). Very satisfying if you're tired of those low-bit instruments (which I am, after one week working with them).
Many of you did compare the game to an Ace Attorney episode. I wasn't sure how to do a parliament game, and the closest game series I played was this one, and its courtroom antics. (Also Danganronpa was mentioned, but I didn't play it). I mostly imitated two things from AA:
- The musical structure: opening theme, low-energy debate, low-energy objection, suspense/truth theme, high-energy debate, pursuit/high-energy objection. Tying one music to one emotional milestone helps a lot towards building narration. The only missing music is a lobby theme, but I don't need it, for this chapter at least.
- The entire closing argument gameplay. In some of the latest games, you could hear the jurors and compare their statements. Because of its many-people-no-evidence structure, shoving it into a parliament game made a lot of sense.
There are a lot of things that only apply to courts. Due to the lack of an evidence record, there's no connection between point-and-click investigations and debates in Uproar for now (maybe that could change?). At least, Ms. Aphid's story served as a defending case of sorts.
Graphics
Some players really liked the dynamic palette, so there is the code (GDScript) and shader (GLSL).
In a Globals singleton:
var palette: Gradient = preload("res://effects/palette_gradient.tres") var heat := 0.0 setget set_heat func set_heat(new_heat: float): heat = new_heat palette.colors[0].h = 0.6 + heat / 300.0 palette.colors[1].h = 0.2 - heat / 1500.0
You need to cover the whole screen with a rectangle with the following shader. It's simple because it only works with grayscale graphics.
shader_type canvas_item; uniform sampler2D gradient; void fragment() { lowp float lum = texture(SCREEN_TEXTURE, SCREEN_UV).r; COLOR = texture(gradient, vec2(lum, 0)); }
And a texture parameter ("palette_gradient.tres"), which is a two-color gradient. I used #0e2d5c and #e6ff82, but this is a personal preference.
What's next
I am currently porting the game to Android!
That, with the Forminister boss, will make a somewhat complete chapter. I already published another game on the Play Store (Warhead Stroll), though it was completely free. Maybe Uproar will cost 1 USD if it looks good enough? Who knows.
Happy heated debating, and see you on the next one!
Uproar
Use pheromones to argue against Ants and Grasshoppers of the parliament!
Status | Released |
Author | cagibidev |
Genre | Adventure |
Tags | 2D, Game Boy, Pixel Art, Point & Click, Retro, Short, Singleplayer, Story Rich |
More posts
- Web version 0.4 is here, and it's smolJan 30, 2024
- What's next for Uproar?Jan 21, 2024
- Uproar OverhauledSep 09, 2023
- Uproar for Android is now completely freeJun 18, 2023
- Uproar on the Play StoreFeb 14, 2023
- So how does one make a parliamentary game?Jan 23, 2023
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