Postmortem
Snail Ragnarök » Devlog
Thank you all for your globally positive replies!
Some drawbacks have been pointed out though:
- The game is not challenging enough. I didn't want to limit the player in what they can explore, but the lack of Game Over may not be the best solution. Moreover, the negative life counter seems "broken" as a result.
I'm thinking about adding a radial life bar in the form of a snail shell. Maybe put it directly on the protagonist, like the energy bar on the wings?
Next criticisms are not from itch.io but still relevant:
- Tiny Collectable Green Rocks (no official name) don't do anything! So I just added some code to recover a little energy when one of those are collected. It might not be the best choice because the special attack would be available earlier.
- Some tiles should be animated (floating banners, fire brazier…). It's a work in progress. But Godot apparently can't create AnimatedTextures out of an atlas, so I have to create several images instead of a tileset.
- The human boss spawns wasps, which is not logical. Wasps are not human's best friends, far from it. Maybe spawn anti-slug pill things? Falling embers like in level2?
I will release an update in about one week, after the jam's ratings. See you soon!
Get Snail Ragnarök
Download NowName your own price
Snail Ragnarök
Story of a gastropod's afterlife
Status | Released |
Author | cagibidev |
Genre | Shooter, Platformer |
Tags | 2D, Colorful, Flight, Hand-drawn, Mouse only, Pixel Art, Short, Singleplayer |
Accessibility | High-contrast |
More posts
- New version after 3.5 years of project sleepSep 10, 2023
- Version 1.1 and HTML5 export are here!Jan 25, 2020
Leave a comment
Log in with itch.io to leave a comment.