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using 2 input methods for controls is never a good idea - got to first boss and gave up as its too awkward on a laptop ... fix that and it got potential

Thanks for the feedback. In my previous Super Note prototypes, I searched for better ways to do "platformer controls + shoot in any direction" controls on a laptop. Sometimes moving is tedious, other times shooting is awkward and imprecise. Do you have any games in mind that do it particularly well?

cant think of a particular game off the top of my head but using a direction key and somethimg like x to shoot at the same time to aim would be good enough i think ?

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I guess it's more accessible, at the cost of precision. I think I'll go back to the prototyping phase or at least rebalance the difficulty / attack patterns / some of the level design once the new controls are decided. Maybe there's even some opportunity to make it more "musical instrument-like".

I uploaded a new version in which you can shoot with the 0 (zero) key (I guess because it was close to the arrow keys). You shoot forwards by default. Down+0 shoots up and Up+0 shoots down (so that double jumps are just as easy).

The game might still be a harder than with the mouse but not in a frustrating way anymore!